1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270
| using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI;
public class GameManager : MonoBehaviour { [Header("方块列表")] public List<GameObject> cubeList; [Header("方块生成位置")] public Vector2 generatePoint; [Header("下一个方块显示位置")] public Vector2 nextCubePoint; [Header("游戏面板")] public GameObject gameBoard; [Header("游戏面板文本")] public Text gameBoardMessage; [Header("时间")] public Text timeText; [Header("分数")] public Text scoreText; [Header("等级")] public Text levelText; [Header("背景颜色")] public SpriteRenderer backgroundcolor;
public float fallDuration = 1f; public static GameManager Instance;
private static Transform[,] staticCube = new Transform[width, height]; private float originalFallDuration = 1.5f; private static int width = 10; private static int height = 20; private bool _pause; private bool _gameOver; private float _score; private int _level; private float _time;
private GameObject nextCube;
private int _deleteline;
private void Awake() { Instance = this; }
private void Start() { originalFallDuration = fallDuration; GenerateRamdomCube(); DropNextCute(); Time.timeScale = 1; }
private void Update() { if (_gameOver) { Time.timeScale = 0; return; }
if (Input.GetKeyDown(KeyCode.Escape)) ShowGameBoard("暂停");
_time += Time.deltaTime; timeText.text = ((int) _time).ToString(); scoreText.text = _score.ToString();
levelText.text = _level.ToString();
if (Input.GetKeyDown(KeyCode.R)) RandomBackgroundColor(); }
public void ShowGameBoard(string message) { gameBoardMessage.text = message; gameBoard.SetActive(true); Time.timeScale = 0; }
public void Resume() { if (_gameOver) Restart(); gameBoard.SetActive(false); Time.timeScale = 1; }
public void Restart() { Time.timeScale = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
private void CheckDelete() { for (var i = height - 1; i >= 0; i--) if (staticCube[0, i] != null) { CheckLine(i); }
if (_deleteline > 0) { _score += _deleteline * 10 + (_deleteline - 1) * 10; _deleteline = 0; SoundManager.PlaySoundByName(SoundManager.SoundName.Delete); CheckLevelUp(); } }
private void CheckLine(int lineNumber) { for (var i = 0; i < width; i++) { if (staticCube[i, lineNumber] == null) return; }
DeleteLine(lineNumber); }
private void DeleteLine(int lineNumber) { for (var i = 0; i < width; i++) { Destroy(staticCube[i, lineNumber].gameObject); staticCube[i, lineNumber] = null; }
_deleteline++;
RandomBackgroundColor(); DownRow(lineNumber); }
private void DownRow(int lineNumber) { for (var i = 0; i < width; i++) { for (var j = lineNumber + 1; j < height; j++) { if (staticCube[i, j] != null) { staticCube[i, j - 1] = staticCube[i, j]; staticCube[i, j] = null; staticCube[i, j - 1].position += Vector3.down; } } } }
public static void Fasten(Transform transform) { SoundManager.PlaySoundByName(SoundManager.SoundName.Ground); foreach (Transform child in transform) { var x = Mathf.RoundToInt(child.position.x); var y = Mathf.RoundToInt(child.position.y); if (y >= height) { Instance._gameOver = true; GameOver(); return; }
staticCube[x, y] = child; }
transform.DetachChildren(); Destroy(transform.gameObject);
Instance.CheckDelete(); }
private static void GameOver() { Instance.ShowGameBoard("木了~"); Instance._gameOver = true; }
public static void GenerateRamdomCube() { var randomCube = Instance.cubeList[Random.Range(0, Instance.cubeList.Count - 1)]; Instance.nextCube = Instantiate(randomCube, Instance.nextCubePoint, Quaternion.identity); Instance.nextCube.GetComponent<TetrisController>().enabled = false; }
public static void DropNextCute() { if (Instance.nextCube != null) { Instance.nextCube.transform.position = Instance.generatePoint; Instance.nextCube.GetComponent<TetrisController>().enabled = true; }
GenerateRamdomCube(); }
public static bool CheckValidPosition(Transform transform) { foreach (Transform child in transform) { var x = Mathf.RoundToInt(child.position.x); var y = Mathf.RoundToInt(child.position.y);
if (y < height && staticCube[x, y] != null) return false; }
return true; }
private void CheckLevelUp() { var currentLevel = _level; _level = Mathf.RoundToInt(_score / 100); if (!currentLevel.Equals(_level)) SoundManager.PlaySoundByName(SoundManager.SoundName.LeveUp);
fallDuration = Mathf.Clamp(originalFallDuration - _level * 0.1f, 0.1f, 10f); }
private void RandomBackgroundColor() { var r = Random.Range(0f, 1f); var g = Random.Range(0f, 1f); var b = Random.Range(0f, 1f); backgroundcolor.color = new Color(r, g, b); } }
|